The program considers the theoretical and applied aspects of the interaction of digital, biological, social and real space in the context of modern creative tools - a separate concept of "digital" art can already be considered as obsolete, because the digital environment has long been a part of our reality. We will provide the market with multidisciplinary specialists who create cross-disciplinary projects - projects at the interface of technologies, science and art. Our graduates create and implement interactive and media objects, including all necessary systems and applications. The training is focused primarily on practice and implies two-week intensive courses, between which students do independent research and implement developed projects with the mentors' support. During the program you study both general theoretical issues and thematic disciplines - modern scenography, performative art, art space, theory and practice of art management. There is a course dedicated to the tools - video mapping, VR/AR, computer vision, neural networks, robotics, and so on.